![]() ![]() Recently, Halač used Marmoset to create the captivating cover image for his book, A Complete Guide to Character Rigging for Games Using Blender. The nature of his job means Halač is no stranger to 3D workflows - he gets hands-on with animation and character rigging.įor texturing and producing high-quality renders, Marmoset is Halač’s go-to tool, providing a user-friendly interface and powerful features to simplify his workflow. Enhancing Cross-Platform Creativity With OpenUSDĬreators are taking their workflows to the next level with OpenUSD.īerlin-based Armin Halač works as a principal animator at Wooga, a mobile games development studio known for projects like June’s Journey and Ghost Detective. ![]() ![]() The latest release of Marmoset Toolbag, version 4.06, brings increased support for Universal Scene Description, aka OpenUSD, enabling seamless compatibility with NVIDIA Omniverse, a development platform for connecting and building OpenUSD-based tools and applications.ģD creators and technical artists using Marmoset can now enjoy improved interoperability, accelerated rendering, real-time visualization and efficient performance - redefining the possibilities of their creative workflows. Using the Marmoset Toolbag software, 3D artists can enhance their creative workflows and build complex 3D models without disruptions to productivity. Real-time rendering, animation and texture baking are essential workflows for 3D art production. Editor’s note: This post is part of Into the Omniverse, a series focused on how artists and developers from startups to enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. ![]()
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